News

We recently had the chance to sit down with Nate Fox and Jason Connell of Sucker Punch Productions to pick their brains about ...
Sucker Punch Productions discusses its eagerly anticipated sequel, and how it's building something new on strong foundations ...
Later this year, Sucker Punch's Ghost of Yotei will carry on the legacy of Ghost of Tsushima. Nate Fox and Jason Connell ...
Hot on the heels of Ghost of Yotei’s very own State of Play showcase, we sat down for a chat with creative directors Nate Fox ...
While Ghost of Tsushima players might be used to traveling and using the wind to navigate the game's open world, in the ...
Sucker Punch has confirmed that Ghost of Yotei will match Ghost of Tsushima in size and scope, offering a similarly rich ...
It looks like PS5 players will be spending hours as Atsu in October when Sucker Punch and Sony's Ghost of Yotei release.
While Ghost of Yotei will match Ghost of Tsushima in size and scope, Sucker Punch says it’s taking a new approach to ...
The 20-minute gameplay presentation, hosted by creative directors Jason Connell and Nate Fox, arrived today to help showcase how Atsu’s journey will be both familiar and new for players who ...
Jason Connell: We really love making origin stories. We thought about what’s going to be our next origin story, thinking about an underdog character inside of this not-been-done-before Hokkaido.
In an interview with The New York Times, Sucker Punch Creative Director Jason Connell spoke about the challenges of creating a vast, open-ended sandbox for players to explore, highlighting the ...