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We recently had the chance to sit down with Nate Fox and Jason Connell of Sucker Punch Productions to pick their brains about ...
Hot on the heels of Ghost of Yotei’s very own State of Play showcase, we sat down for a chat with creative directors Nate Fox ...
Sucker Punch Productions discusses its eagerly anticipated sequel, and how it's building something new on strong foundations ...
Later this year, Sucker Punch's Ghost of Yotei will carry on the legacy of Ghost of Tsushima. Nate Fox and Jason Connell ...
While Ghost of Tsushima players might be used to traveling and using the wind to navigate the game's open world, in the ...
Ghost of Yotei is set to be just as fleshed out and lengthy as predecessor Ghost of Tsushima was, according to Sucker Punch – ...
While Ghost of Yotei will match Ghost of Tsushima in size and scope, Sucker Punch says it’s taking a new approach to ...
We spoke with the co-directors of Ghost Of Yōtei about respecting the player's time, extinct wolves, the new director modes, ...
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Game Rant on MSNAssassin's Creed Shadows Confirms Claws of Awaji Expansion Release Date
Ubisoft provides a new post-launch roadmap for Assassin's Creed Shadows, revealing launch dates for new features and the ...
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PlayStation LifeStyle on MSNGhost of Yotei Game Length Update Is Great News
It looks like PS5 players will be spending hours as Atsu in October when Sucker Punch and Sony's Ghost of Yotei release.
Following the debut of gameplay footage, The Hollywood Reporter spoke with Jason Connell, art director at developer Sucker Punch, about how the open-world action-adventure title guides players in ...
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