A small integer hash is doing a lot of work for procedural GPU patterns in Godot. The routine starts by XORing the value with itself shifted right by 15 bits, then multiplies by 2246822519, repeats ...
Procedural GPU work often lives or dies on the quality of its hash function, and this pattern uses a straightforward integer mixer to produce repeatable pseudo-random values on the GPU. The core flow ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results