Jens Müller, author of History of Graphic Design. Vol. 1, 1890–1959, offers up a selection of hidden gems in his remarkable new book. This guy started it all. Jules Chéret was not only a brilliant ...
Many times, you've heard the sayings that beauty is only skin deep and that beauty is in the eye of the beholder. Definitions of beauty and the beautiful have preoccupied philosophers and artists for ...
Twenty-some years ago, we found ourselves in awe of how computers and the internet changed so many aspects of life. Just when we thought technology had reached its peak, we were also blithely aware ...
But three stood out for being shining examples of brilliant game development, from a technical perspective. They don't just have excellent graphics and high frame rates, but also rock-steady stability ...
As CPUs and GPUs continue to get more powerful with each new generation, the push for ever more realistic graphics in blockbuster games shows no signs of slowing down. Today's best-looking titles ...
1. Emphasize content. Remind students that “informational” is the first word — the information must be there in order to do a graphic. 2. Spend the first three weeks working on content only. Find ...